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When the game launched, there was a broad range of memes floating around due to Bethesda’s decision to incorporate mandatory account sign in before being allowed to play the game. With that in mind, the expanded Field of View, perhaps in conjunction with playing in handheld mode, did not cause any such motion sickness, and this reviewer was happy to spend long sessions running through the Mars station without feeling ill. RELATED: The Fact That Doom 3 Is On A Handheld Console Is A Bit Mind-Blowing This writer has never done well with games that offer too narrow a field of view and too much motion blur, often feeling sick after playing too much of Doom 3 on PC, or games with similar perspectives, such as Alien: Isolation. On the upside, the Field of Vision option has been retained and can be increased considerably.
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With that in mind, it was not apparent during every large fight that occurred, and the incident may simply be reserved to certain levels.Īnother relatively minor complaint is that there is a distinct lack of options when compared to the PC version, which is a bit of a shame when considering everything that was available there. Basically, if a number of enemies were released at once, and the camera spun to make a quick escape, the issues of aliasing and framerate would feel noticeable, but only briefly.
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In Doom 3, the incidents of aliasing were few, and they tended to occur in the busiest of situations when upwards of five or six enemies were present, and the camera shifted views quickly. For the unfamiliar, aliasing of images or in a game refers to jagged edges that one often finds in lower-resolution displays, and options for anti-aliasing in games attempt to resolve those issues.
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RELATED: How The Doom 3 Duct Tape Mod Ended Up On The Nintendo SwitchĬurrently, there are only a few issues to speak of, and they are both minor and possibly something that could be patched at a later date, so we will not be too hard on the port for their existence.įirst, while the port offers near native-like resolution in either docked or handheld mode, there were noticeable incidents of aliasing and framerate issues. Once we start playing though, the game is hard to put down. In many ways, this in itself is reason enough to purchase the game. For older players, the nostalgia of the game, along with the hardware demands on release in 2004, make this release onto the Switch feel almost surreal. First, the controls feel well done, and one never stumbles with movement or aiming in general. The port of Doom 3 succeeds in almost every way, save for a select few. Most important of all is that this port includes the infamous duct tape mod, meaning that players on the Switch will have both a light and a weapon equipped at the same time.
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Still, the game has only grown more popular over the years in the eyes of most players once the difference in playstyle is accounted for.